XPilot For Windows Installation | August 21, 1996 |
Here's what you need to do.
- XPilotNT-0.8 introduced point and click installation. Execute XPilotNT-?_??.exe using your favorite method.
- Please read the FAQ
- If you have XPilotNT-10 or older installed on your computer,
you remove it before installing XPilot-11. Do this via
Start / Settings / Control Panel / Add-Remove Programs / Select XPilotNT / Add-Remove
Starting the game
- If you created an XPilot remote server icon, just double-click it (or select it from the Start button).
- Or, you can start XPwho.exe
- This will contact the meta-server and give you a list of all XPilot servers around the world.
- Click on one of the servers to select it.
- Click the join button. This should launch XPilot and connect you to the server.
- If you have selected a game with teams, the team number buttons will be activated. You may select which team you want to join or select the blank team entry to have the server select which team to put you in.
- Or, you can run your own server. Start XPilot-server.
- Press the Start Server button to begin server operation.
- Start XPilot. This will scan your network for a server and hopefully find yours.
- Note: Client/Server operation is UNTESTED on non-networked computers.
Manifest
ReadMe.txt | Pointers to XPilot information. |
XPilot.exe | This is the client program. The game that you run on your PC. |
XPilot.ini | This is the configuration file for XPilotNT. Read this file to see what options you can tweak. |
XPilot.shp | This file contains the shipshape library. After you get bored with the default ship, you can use one of these.
This file must reside in the same directory ('Folder' if you're using Win95) as the program. XPwho uses this file in the shipbar. |
XPilot-server.exe | This is the server program. It controls the XPilot world. |
XPwho.exe | This program connects to the XPilot meta-server and displays a list of all games in progress around the world. You can use it to select a game to join and start XPilotNT. Future versions will give ping times (measure distance) to the servers. |
doc\Bugs.txt | A listing of known bugs from the XPilot distribution. |
doc\Credits.txt | A listing of people who have contributed to XPilot. |
doc\faq.txt | The FAQ from the XPilot source distribution. |
doc\README_maps.txt & doc\README_maps2.txt | If you want to want to brave the world of map making by hand, these two files give some specifications. |
doc\ServerOpts.txt | A listing of the options available to the server. The XPilot-server HOWTO describes this file. |
lib\Robots.txt | This file is used by the server to describe the default behaviours for the robots. If you would like your robots to be less aggressive, rename this file to something like Robots.txt.sav . The defaults built into the program are much more tame and you can really slaughter some bots. |
lib\ServerMOTD.txt | This file is used by the server program and contains the Message Of The Day text to by displayed when the client asks for the MOTD. Note that in UNIX, the client's default is to always display the MOTD on startup, so you may want to be sure to place your personal startup message in here. |
lib\maps\*.map | These are the standard maps that are shipped with XPilot. The only difference is the addition
of default.map which is a copy of Bjørn Stabell's globe.map with some changes to make it easier
to learn to fly. |
mfc40.dll & msvcrt40.dll | These are required system DLLs that belong in your C:\WINDOWS\SYSTEM directory. I removed them from the distribution because they bloated/doubled my zip file size and are already on 99.9% of computers. If you don't have them, do yourself a favor and get Netscape 3.0 |
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