public class AnimateEventAcceptAndWin extends AnimateEventResign
dickbalaska accepts and wins 3 points."AnimateEvent.TypeHEIGHT, WIDTH, X, Yoffset, who| Constructor and Description |
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AnimateEventAcceptAndWin()
Only constructor
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| Modifier and Type | Method and Description |
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int |
getDuration()
Get the number of milliseconds to execute this AnimateEvent
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int[] |
getFlagParms(int miniX,
int miniY,
int miniSize,
int x,
int y,
int flagSize)
Set the start and end points for this dice animation
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AnimateEvent.Type |
getType()
Get the
AnimateEvent.Type of this AnimateEvent |
boolean |
isGui()
Is this a Gui event? That is, is the game waiting for user input?
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getIcon, getResigningPoints, setIcon, setResigningPointsgetOffset, getWho, setOffset, setWhopublic int getDuration()
AnimateEventgetDuration in class AnimateEventResignpublic AnimateEvent.Type getType()
AnimateEventAnimateEvent.Type of this AnimateEventgetType in class AnimateEventResignpublic boolean isGui()
AnimateEventisGui in class AnimateEventResignpublic int[] getFlagParms(int miniX,
int miniY,
int miniSize,
int x,
int y,
int flagSize)
getFlagParms in class AnimateEventResignminiX - miniY - miniSize - x - y - flagSize -